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Nuclear throne together how many players
Nuclear throne together how many players











nuclear throne together how many players

Fixed IDPD plasma ignoring iframes completely, as result dealing ~120 damage per second.Fixed it being possible to farm rads by killing-reviving Horror in coop.Fixed ultra bolts vanishing when out of 0-1.Fixed cluster spawns breaking through safe spawn walls sometimes.Fixed a very occasional out-of-level hole appearing together with a hostile Horror.Fixed some tiles being slippery when fighting guardians in 5-2 vault.Fixed it being possible to farm kills by going between a level and HQ.Fixed Crown of Love not applying to chests on 7-3.Fixed Rogue sometimes getting a rad canister on 7-3 with Open Mind.Fixed IDPD freaks being able to freely leave 0-1.Fixed portals in HQ not opening chests.Fixed it being problematic to sit down on 7-3/HQ3 sometimes.Fixed a number of oddities with SkeletonMelting changes.Fixed grenades getting blown up in portal proximity few frames after opening.Fixed a broken torch with T1 collision box behind T1 if dealing >1K damage to it during intro.Fixed necromancers not doing anything if the nearest corpse has no line of sight to it.Fixed necromancers trying to revive things that they can't revive (such as boss' corpses).

nuclear throne together how many players

  • Fixed automatic weapons/abilities being used when unpausing via Continue/ability button.
  • Fixed portal not opening until van is gone if Big Dog and van are the last enemies on the level.
  • Fixed original weapon gaining cooldown of what last was in your secondary slot when picking up a new weapon while having only one (mostly affected only Chicken and Robot).
  • Frog can now use Hammerhead mutation - use active ability when standing next to a wall.
  • Enemy' slugs will no longer hit things while on last (almost gone) frames of animation.
  • Maggot spawns can no longer be duplicated on loops.
  • Elite inspectors no longer pull non-moving projectiles.
  • In a particular location, other cars no longer explode when using one of them.
  • nuclear throne together how many players

  • IDPD explosions appearing on one spot no longer stack horizontally.
  • The game will take minor effort not to spawn the player right on top of cars/generators.
  • Rads should now get stuck on wall edges slightly less often now.
  • Giving up crown of destiny no longer can cause you to have -1 mutation points.
  • Ravens no longer lift up and land on same spot if there's nowhere to fly.
  • Hyper Crystal now clears additional area upon noticing the player.
  • Weapons can no longer end up under $$$-specific prop.
  • You no longer accidentally pick up weapons when entering secret areas via objects.
  • Jungle now consistently offers new mutations on each visit.
  • Proto chest now defaults to rusty revolver if it's weapon is gone.
  • You can now blow up the last enemy with Melting's Ultra A (the trick: it'll leave a corpse).
  • Select enemies now just don't increment kill count instead of reducing it by 1.
  • Mimics are no longer multiplied on loops.
  • IDPD grenades now harm IDPD (alongside everyone else) if deflected.
  • Player' plasma shots now hit players with iframe rules when reflected.
  • (don't get too excited - the spread is still there and you'll still hit yourself a lot)
  • Discs now have an axis-aligned bounding box and bounce *a little* more predictably.
  • Proto statues no longer keep rads from previous encounter if forgotten.
  • Grenades no long persist on level change (since they could break generation / kill you).
  • Game now auto-pauses if connection is lost to the in-use gamepad.
  • Trying to pause mid-generation now pauses as soon as loading finishes.
  • nuclear throne together how many players

    Weapons returned by Determination no longer have cooldown of last seen weapon in that slot.Added localization support (see lang-example.ini / copy to lang.ini for translating).Both players can now play the same character in coop without making use of bugs.Added a setting for mouselock (when available) - for windowed or multi-screen setups.Added a setting for native cursors - when supported, this gets rid of mouse lag once and for all.There's now a confirmation dialog when exiting/restarting a run R confirms in it.

    #NUCLEAR THRONE TOGETHER HOW MANY PLAYERS WINDOWS#

    There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options).Area/weapon/mutation seeding is now far more consistent.













    Nuclear throne together how many players